An incredible sequel to Foliage Furnace Zone Act 1 with a lot of neat barrel canons interactions and a scorching hot furnace theme to go with it! Congratulations! Foliage Furnace Zone Act 2 by Othius, Kanna, and Spectorious The winners of the single player division goes to Othius, Kanna, and Spectorious with their entry, Foliage Furnace Zone Act 2. There were a lot of great and amazing maps created for this OLDC round.
All said and done, I’d rather be slightly engaged by a free game than disappointed in a paid one.Hey everyone! Round 1 of this year’s OLDC has ended. But the physics are solid and some of the puzzles are fun to navigate though. It’s hard to argue “value” when talking about a free game. The game doesn’t try to break any new ground, but what’s here is fun.Īt the end of the day you’re getting what you pay for. Problems and issues aside, the actual playing of the game once you understand it is rather fun, albeit rote. On the upside, there are a ton of levels to play through and lots of obstacles and power ups to keep things interesting. So forgetting to save, at all means you’ll be redoing stuff. Especially since you need to beat each level to unlock the next. Couple that with the fact that “Apple-S” doesn’t save, and the actual save button is two menu levels deep in the “options” section, and you can see that they could’ve made it a little friendlier. There’s also a huge problem with the saving mechanic, in that it doesn’t auto save at all when you beat levels. Exploration without understanding is a tough sell. Those should come after they’ve explained what the ground rules of the game are. You see, the thing is that a tutorial is supposed to teach you how to play the game, and what they’ve given you is a few sandbox type levels to play around in first. Oh, and the exit to the level is back up on the ledge. Now I’m way down below, no question marks, and some weird spinning things. Exiting that, the marble rolls off the ledge because it still had forward momentum when it hit the mark. I then begin to roll forward to hit the floating punctuation which tells me to have fun, hit ESC to bring up the menu, etc. After toying around I figured out that the mouse controls the camera and the marble is moved by the W,A,S,D keys. Of course, you only get that message once you’ve already moved the marble to a floating question mark, which you’ve never been told how to do. Telling me to hit F1 for “keys related info” at the bottom of a pop up isn’t exactly being clear about showing me the controls. At no point are you told what the controls are. I’m not sure I’ve ever seen anything be less of a tutorial than what this game calls a tutorial. Sadly though, that leads into the real problem of Marble Arena 2 the communication.
After some practice you can get a pretty good control of swinging it around, and the texture on the marble really serves as a good guide on how it’s going to act. For instance, you’ll get good traction on asphalt and barely any on ice. The marble spins and moves well, and reacts to different kinds of terrain. You’ll play though level after level, gaining points to upgrade your marble and can even go online to do some battling against other people. Marble Arena 2 takes the same rolling round gameplay and drops it on the Mac App Store.Īt a very basic level, Marble Arena 2 is about rolling your marble around various three dimensional levels, grabbing stars, navigating obstacles, and looking for the exit. Not that long ago Marble Blast Ultra was on the Xbox, and we’ve had Super Monkey Ball on various Nintendo systems for years. Many people think about games like Marble Madness fondly, both as an arcade game and later on the NES. Marble games have been around for years now. Marble Arena 2 reminds us that, when it comes to free games, sometimes you get what you pay for